You use them as a tool, and their home as a resource, with which to pursue your goal. There’s no way round the fact that CE2 is reductionist in the way it presents indigenous cultures: tribes are lumped into tropey categories with predictable behaviours and little nuance. To be totally frank, before I get into how it plays, all the plundering involved left me feeling quite uncomfortable. Yes, for a start, there's potentially a lot in that premise yikes-wise. All the explorers’ societies are clamouring to exhibit the shiniest, rarest treasures, and they’re funding folks like you to head to distant islands and acquire them. It's 1889 (in the game), and the Paris World's Fair is about to begin. If I’m honest, I wish it was a little more forgiving. But it’s also a roguelike, and it really makes you bleed for them. It creates some fun narratives, like the one above. The Curious Expedition 2 is, at its heart, a machine for making rip-roaring adventure stories about heroic exploration and/or colonial plundering, depending on how generous you want to be to developers Maschinen-Mensch. Another slips on a rock and cracks their head, losing the knowledge of vital skills. Let's, um, march on, shall we? A few days later, an ally morphs into a flesh-eating ghoul. The next morning I awake to find one of the arguers rocking back and forth in a stupor, having just cannibalised the other. Not to worry, I think, as I ignore them and close my eyes. Just as I'm about to nod off, a heated argument erupts around the campfire. I wish I could strip the roguelike out of Curious Expedition 2 and just go on a curious expedition.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |